CoDesigned LXD


Blending UX, CoDesign and Learning Experience for Gamified Learning Technology Product Design – Process Table


CoDesign process, phases, activities, goals, tools, and team roles for the LXD of a digital tool for maker education

Phase 1: Analysis

Dimension Stage Negotiate Reframe
 
  1. Literature review
  2. Existing product review
  3. DT workshop protocol
  4. Interviews protocol
Activities:
DT workshops
One-to-one/group interviews (cycle 1)

Goals:
  • Discuss 21st-century skills
  • Identify useful tool features
  • List skills assessment methods for in maker education
  • Define teaching/learning contexts, approaches, technology
  1. Key 21st-century skills & dimensions
  2. Teaching/learning needs analysis
  3. UX design specifications
  4. Tool features & ways of adoption for MS contexts
  5. Adoption of key 21st-century skills, assessment through technology
Objects Bibliography/summary, software tool, lists, documents Video presentation, questions cards, brainstorming boards, post it notes Literature and needs summary, UX design specifications report
Tools Miro, MS Teams, Google Drive
Roles Core team Entire team Core team

Phase 2: Prototype

Dimension Stage Negotiate Reframe
 
  1. Personas
  2. Hiearchical task flows
  3. Learner journeys
  4. Learner journey script
Activities:
Review/negotiate (staged) artifacts

Goals:
Iterative reviews, feedback, discussions, propositions, changes on artifacts
  1. Task analysis & wireflows for development team handover
  2. Reviews on learner journeys & script for adjustments
Objects Flow charts, personas, sketches, texts, documents PowerPoint presentation, flow charts, personas, sketches, texts, documents, whiteboards Final reports of flow charts, personas, sketches, texts, documents
Tools Miro, MS Teams, Google Drive
Roles UX-UI, Educator team Entire team Core team

Phase 3: Design

Dimension Stage Negotiate Reframe
 
  1. Mid, high-fidelity prototypes
  2. Interactive prototypes
  3. Semi-final learner journeys
Activities:
Review/negotiate (staged) artifacts

Goals:
a) Iterated discussions, propositions, and changes on artifacts
b) Synchronous/asynchronous feedback
  1. Final mid, high-fidelity & interactive prototypes
  2. Integration of reviews into learner journeys & scripts
Objects Digital prototypes Digital prototypes High-fidelity/interactive prototypes, learner journeys, scripts
Tools Miro, Adobe XD platform, Google Drive, MS Teams
Roles UX-UI, Educator team Entire team UX-UI, Educator team

Phase 4: Evaluation

Dimension Stage Negotiate Reframe
 
  1. Key tool features identification
  2. Product walk-through video
  3. Interviews protocol
Activities:
One-to-one/group interviews (cycle 2)

Goals:
a) Detect positive/negative tool features
b) Collect educator’s dashboard ideas
c) Discuss handover
  1. Results analysis & integration into high-fidelity prototypes, learner journeys & scripts
  2. Materials handover to software development team
  3. Final documentation & reports
Objects Bibliography/summary, software, lists, documents, video Walkthrough video, question cards, learner journeys & scripts Colour scheme, fonts specification, graphics/illustrations, guidelines manuals & reports
Tools Miro, Adobe XD platform, Video editor, Presentation tool, Google Drive, MS Teams
Roles UX-UI, Educator team Entire team Core team